Realistic low-poly Moon 3D model featuring detailed lunar surface representation, optimized geometry, and PBR texturing for high-quality rendering and real-time applications.
Realistic low-poly Moon 3D model with detailed lunar surface, clean UVs, and 4K PBR textures. Optimized for real-time rendering, games, VR/AR, and cinematic space scenes while maintaining excellent visual quality.
OBJ, FBX, GLTF, DAE, STL
Low-Poly Optimized
4K PBR Textures (Base Color, Roughness, Normal)
PBR Workflow
Supported (STL)
Optimized low-poly geometry with clean topology, manifold surfaces, and no N-gons. Ideal for real-time engines, VR/AR, and games where performance is critical.
High-resolution 4K texture maps (Base Color, Roughness, Normal) deliver realistic lunar surface detail and consistent PBR rendering across engines.
UV unwrapped with no overlaps and clean shading for reliable texturing. Manifold geometry and smooth normals ensure consistent results in production pipelines.
Designed for Unity, Unreal Engine, Blender, and 3ds Max. Supports real-time rendering and cinematic workflows with reliable PBR materials.
The download includes the Moon model in multiple formats: OBJ, FBX, GLTF, DAE, and STL. All formats are optimized and ready to use in your preferred 3D software. The model includes 4K PBR texture maps (Base Color, Roughness, Normal).
Yes. The low-poly geometry and optimized PBR textures are ideal for real-time rendering, games, VR/AR applications, and interactive visualization while maintaining high visual quality.
Yes. The model can be used in commercial projects such as games, VFX, scientific visualization, and educational content. Please review the license terms on 3D Ocean for full usage details.
The model works with Blender, Unity, Unreal Engine, 3ds Max, Cinema 4D, and any software that supports OBJ, FBX, GLTF, DAE, or STL. The PBR textures follow standard workflows.
Yes, the geometry is manifold and includes an STL file, which makes it suitable for 3D printing. For best results, verify scale and wall thickness in your slicer.
Yes. You can modify materials, textures, and scale to fit your workflow. Redistribution of the original asset is not permitted under standard license terms.