Interstellar Gargantua Black Hole 3D Model

Detailed recreation of the supermassive black hole Gargantua from the film Interstellar. Includes fully shader-based accretion disk and gravitational lensing simulation designed for Blender Cycles. Perfect for cinematic rendering, scientific visualization, space CGI and VFX.

Interstellar Gargantua Black Hole 3D Model - Accretion Disk & Gravitational Lensing

This product is a detailed recreation of the supermassive black hole Gargantua from the film Interstellar. The model includes a fully shader-based accretion disk and gravitational lensing simulation designed for Blender Cycles. The shader graph is configured to simulate relativistic light bending around the event horizon. All nodes are annotated for easy customization, including accretion disk colors, size, brightness, and gravitational distortion intensity. The starfield background is also configurable.

Formats Available

BLEND, OBJ, FBX, STL, ABC, DAE

Polygons

6,662

Vertices

4,016

Features

Animated, PBR, Textures

UV Mapping

Unwrapped (non-overlapping)

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Accretion Disk

Fully shader-based accretion disk simulation with customizable colors, size, and brightness. The shader graph simulates relativistic light bending around the event horizon for authentic black hole appearance.

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Gravitational Lensing

Realistic gravitational lensing simulation that bends light around the event horizon, creating the iconic visual distortion effects seen in Interstellar. All nodes are annotated for easy customization of distortion intensity.

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Configurable Starfield

Customizable starfield background with adjustable star density and color tint. Perfect for creating realistic space environments and matching the aesthetic of your project.

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Cinematic Ready

Optimized for cinematic rendering, scientific visualization, space CGI and VFX. Perfect for film production, educational media, and astronomy content. Designed for Blender Cycles renderer.

Frequently Asked Questions

The download includes the Gargantua black hole model in multiple formats: BLEND (primary format with full shader setup), OBJ, FBX, STL, ABC, and DAE. The primary Blender scene includes the complete shader graph for accretion disk and gravitational lensing simulation. All formats are optimized and ready to use.

The Gargantua black hole model features 6,662 polygons and 4,016 vertices. The model includes clean topology with unwrapped, non-overlapping UV mapping. The shader-based effects (accretion disk and gravitational lensing) are calculated in real-time using Blender's node system, so the polygon count remains optimized while delivering stunning visual results. File sizes vary by format, with the Blender scene containing the full shader setup.

Yes! These models are licensed for commercial use. You can use them in your commercial projects, including advertising, product visualization, marketing materials, and presentations. Please refer to the license terms on 3D Ocean for specific usage rights and restrictions.

The native scene is created in Blender using the Cycles renderer. For correct rendering and physical simulation of the accretion disk and gravitational lensing effects, Blender Cycles is recommended. The geometry can be imported into other 3D applications that support FBX, OBJ, STL, ABC, or DAE formats, but the shader-based effects (accretion disk and gravitational lensing) are specific to Blender and will not transfer to other software. No special plugins are required, but Blender 2.8+ with Cycles renderer is recommended for the native scene.

Yes! This product includes complete shader setup with PBR materials. The package includes a fully configured shader graph for the accretion disk and gravitational lensing effects. All shader nodes are annotated for easy customization, allowing you to adjust accretion disk colors, size, brightness, gravitational distortion intensity, and starfield background settings. The model features clean topology with unwrapped, non-overlapping UV mapping. The native Blender scene includes the complete shader setup optimized for Cycles renderer.

Yes, you can modify the model to suit your project needs. The shader setup is fully annotated and customizable. You can adjust the accretion disk colors, size, and brightness, modify the gravitational lensing distortion intensity, customize the starfield background density and color tint, and modify the shader nodes as needed. However, you cannot redistribute the original model or sell it as your own. Modified versions for your projects are allowed under the standard license. Please refer to the license terms on 3D Ocean for specific usage rights.